Download Advanced ActionScript 3 with Design Patterns by Joey Lott PDF

By Joey Lott

State-of-the-art ActionScript-based functions require more and more refined architectures and code. This e-book aids intermediate and complex ActionScript builders in studying how you can plan and construct purposes extra successfully. you will methods to observe layout styles as ideas to universal programming situations. past a reference, complex ActionScript with layout styles is a realistic advisor whole with pattern mini-applications illustrating each one layout development. The accompanying CD features a trial model of Flash eight besides the entire lesson documents had to paintings with the textual content.

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Extra info for Advanced ActionScript 3 with Design Patterns

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Programming to Interfaces In This Chapter Defining Interfaces 34 Using Polymorphism 38 Summary 42 Learning and mastering the fundamentals of object-oriented design and application development is no small feat, and you should undoubtedly congratulate yourself for all your accomplishments so far. And as you know, with every step taken yet another step presents itself. Our next step involves understanding interfaces in the context of good application design and pattern-based development. Although mastering basic object-oriented concepts enables an evolution in how you build applications, understanding interfaces can rapidly push your coding to take another evolutionary leap.

GetTimer; public class ClockData extends EventDispatcher { private private private private var var var var _time:Time; _timer:Timer; _realTime:Boolean; _startTime:uint; public function get time():Time { // Test if the _realTime property is true as well as // if the _time property is null. if(_realTime || _time == null) { var date:Date; // Only use a new Date object representing // the current time and date if the _time 56 Part II: Patterns Part II: Patterns 57 // property is null. Otherwise create a Date // object using the _time values and then // add to that the number of milliseconds // since the model was created.

This way you can always program to the interface construct, and if you later need to add more classes that implement the interface but don't inherit from the abstract class you can do that. Using Polymorphism Polymorphism is a complex-sounding word. However, the concept it represents is not very complex now that you understand what an interface is. The basic idea of polymorphism is that any class that implements an interface looks a lot like any other class that implements that same interface; any object that implements an interface can stand in when that interface is expected.

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