Download Advanced Maya Texturing and Lighting, 2nd Edition by Lee Lanier PDF

By Lee Lanier

In case you already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll be capable of flow directly to the subtle themes during this up to date version of complicated Maya Texturing and lights. unique, easy-to-follow directions will educate you the real-world creation secrets and techniques that pro animators use to accomplish awesome effects. within the moment version, you will discover large and up-to-date insurance of the newest theories and traits as well as an enclosed CD with unique content material that will help you sharpen your talents.

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Additional resources for Advanced Maya Texturing and Lighting, 2nd Edition

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Oil on wood. Louvre, Paris. 38). However, the rule may have evolved as a simplified variation of the golden rectangle subdivided according to the golden mean. ) The rule of thirds is useful for modern media, such as videography, that often require quick compositional decision making. The golden mean, on the other hand, is appropriate for painting and 3D since more time can be spent contemplating composition. In any case, attention to compositional detail will improve any animation you choose to tackle.

C. 1520. Oil on canvas. National Gallery, London. The women’s cloaks form analogous colors. ■ U n d e r s ta n d i n g C o l o r a n d C o m p o s i t i o n Photo © 2008 Jupiterimages Corporation 25 Diad ​Two colors that have a single color position between them (for example, secondary violet and primary red on the RGB color wheel). Triad ​Three colors that are equally spaced on the wheel. Note: A common mistake made by many 2D and 3D animators is the overuse of pure primary and secondary colors in their designs.

Although spot and ambient lights receive the most use, directional, point, area, and volume lights are equally valuable. Despite their differences, the six types share many common attributes, which are discussed in the next section. If no lights are present in a scene, Maya creates a default lighting scheme. Once a light is created, the default lighting scheme is overridden. You can turn off the default scheme at any time by unchecking the Enable Default Light attribute in the Render Options section of the Render Settings window.

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