By Roland Hess
Blender has turn into the most well known 3D and animation instruments out there, with over 2 million clients, and it really is loose! Animating with Blender is the definitive source for growing brief animation tasks from scratch, the correct platform for experimenting with animation.
Blender professional and writer Roland Hess walks you thru the whole technique of making a brief animation, from writing to storyboarding and blockading, via personality production, animation and rendering.
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Extra resources for Animating with Blender: Creating Short Animations from Start to Finish
14 I wanted the actual hurling of the bone and impact on the dog’s head to be a surprise, so I had to choose a way of showing it that hid the Beast. 13. 16). 18 33 Animating with Blender Remember that storyboarding is a guide to action that is later used for animation. All of your important poses, facial expressions, and moments in time should have a storyboard. Continuing, we see a determined expression on the dog’s face, followed by a miss! 20 The dog dodges! 20 Now, I had to decide how to hit the dog so hard that it is knocked from its perch.
Also, if you are working sequentially, the next storyboard in line will almost certainly be the one that you need. This is where any notations or dialog that you’ve drawn directly into the storyboards can be very helpful. Position the storyboard to match the location of the sound cue on the timeline. 48 shows the dog’s yelp matched up with the bone striking its head. 48 Sound synced to the proper storyboard in The Beast There are several techniques to move the image strips around that we will discuss next, but this is the basic procedure.
WARNING If you forget to set the frame rate, resolution, or aspect ratio at this step, it can lead to mismatched render sizes, audio/video sync problems, and timing issues that could spell disaster for your project. If you’ve saved your project’s animation settings as a Blender default as suggested in the last chapter, you should be ﬁne. 44). 45). Sync forces Blender to maintain accurate time during sequence playback, causing it to skip the display of frames if things are taking too long to process.